AI Insights · Timothy · July 2023
Top 5 Cannabis Games on Android in Chile - Q2 2023
Explore the performance trends of the top 5 cannabis games on the Android platform in Chile during the second quarter of 2023. Data reveals insights into weekly downloads, revenue, and active users for these popular apps.
In the second quarter of 2023, the performance of the top 5 cannabis games on the Android platform in Chile showed varied trends in terms of weekly downloads, revenue, and active users. According to Sensor Tower data, here are the key insights:
Hempire - Plant Growing Game by LBC Studios Inc. experienced fluctuating weekly revenue, peaking at $171 in the first week of April and maintaining an average around $50-$70 for most of the quarter. Weekly downloads showed a significant rise, reaching 496 in early May and ending the quarter at 438. The game also saw a steady increase in weekly active users, growing from 921 at the start of the quarter to over 1K by the end of June.
Bud Farm: Idle Tycoon from LDRLY Games had consistent weekly revenue, averaging around $25-$35, with a slight peak of $37 in early June. However, weekly downloads were notably absent for most of the quarter, potentially impacting the active user base, which saw a decline from 144 to 23.
Weed Firm 2: Bud Farm Tycoon by Koolbros maintained relatively stable weekly revenue around $20-$30, with a peak at $39 in late May. Data for weekly downloads and active users was not available, making it difficult to assess the overall user engagement.
Weed Inc: Idle Tycoon from Metamoki saw a positive trend in weekly revenue, peaking at $40 in late May. Weekly downloads were highest in mid-May at 430, though there was a noticeable drop to zero by the end of June. Active users increased steadily, peaking at 884 in late May before declining to 300 by the end of the quarter.
Wiz Khalifa's Weed Farm, also by Metamoki, had modest weekly revenue, peaking at $35 in early May and maintaining around $20-$34 towards the end of the quarter. Weekly downloads data was not available, and active users started at 11, with no further data provided for subsequent weeks.
For more detailed insights and analysis, visit Sensor Tower.